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《最高指挥官》游戏修改详细秘技

2007-04-26 10:40:37 来源:转载 作者:佚名 点击:

  },

  Shield4 = {(层4

  BuildCostEnergy = 50000,

  BuildCostMass = 3000,

  BuildTime = 60,

  Icon = 'ch-04',

  MaintenanceConsumptionPerSecondEnergy = 500,

  Name = 'Shield Expansion 4 of 4',

  Prerequisite = 'Shield3',

  ShieldEnergyDrainRechargeTime = 5,

  ShieldEnhancementNumber = 4,

  ShieldMaxHealth = 400000,

  ShieldRechargeTime = 3,

  ShieldRegenRate = 4000,

  ShieldRegenStartTime = 3,

  ShieldSize = 40,

  ShieldVerticalOffset = -6,

  Slot = 'Shield',

  },(嗯,很好理解)  

  再来看URB2305Cybran族的核弹:

  基本属性同盾,但它是武器,看此段:

  Veteran = {(等级升级)

  Level1 = 100,1星所需杀人数)

  Level2 = 200,

  Level3 = 500,

  Level4 = 1000,

  Level5 = 2000,5星所需杀人数)

  },

  Weapon = {

  {

  Audio = {

  Fire = Sound {

  Bank = 'URLWeapon',

  Cue = 'URB2305_Missile_Cruise',

  LodCutoff = 'Weapon_LodCutoff',

  },

  },

  BallisticArc = 'RULEUBA_None',

  Buffs = {

  {

  Add = {

  OnImpact = true,

  },

  AppliedToTarget = true,

  BuffType = 'STUN',

  Duration = 15,

  Radius = 40,

  TargetAllow = 'ALLUNITS',

  },

  },

  CollideFriendly = false,

  CountedProjectile = true,

  Damage = 0,

  DamageType = 'Normal',

  DisplayName = 'EMP Flux Warhead',

  EnergyDrainPerSecond = 0,

  EnergyRequired = 0,

  FireTargetLayerCapsTable = {

  Land = 'Land|Water',

  Seabed = 'Land|Water',

  Sub = 'Land|Water',

  Water = 'Land|Water',

  },

  FiringTolerance = 2,(落点误差)

  ForceSingleFire = true,(没有试验)

  InitialProjectileStorage = 100,(初始(造好后)自带的弹药数)

  Label = 'NukeMissiles',

  ManualFire = 1,

  MaxProjectileStorage = 100,(最大储弹量)

  MaxRadius = 20000,(最大攻击范围)

  MinRadius = 0,(最小攻击范围)

  MuzzleSalvoDelay = 0,

  MuzzleSalvoSize = 1,

  MuzzleVelocity = 0,

  NukeInnerRingDamage = 70000,(内圈伤害值)

  NukeInnerRingRadius = 30,

  NukeInnerRingTicks = 24,

  NukeInnerRingTotalTime = 24,

  NukeOuterRingDamage = 500,(外圈伤害值)

  NukeOuterRingRadius = 40,

  NukeOuterRingTicks = 20,

  NukeOuterRingTotalTime = 10,

  NukeWeapon = true,

  ProjectileId = '/projectiles/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp',ProjectileId(发射物序号),这里很重要,按给出的路径:安装目录<SPAN lang="EN-US">下\projectiles.scd(rar)/CIFEMPFluxWarhead01/CIFEMPFluxWarhead01_proj.bp,打开后可以看到核弹弹头速度等,按拦截导弹速度修改后,对方两族拦截速度慢,就不能拦截你的nukeclear了)

  ProjectilesPerOnFire = 1,(每次开火的发射物数,同上没有试验)

  RackBones = {

  {

  MuzzleBones = {

  'Projectile',

  },

  RackBone = 'Projectile',

  },

  },

  RackFireTogether = false,

  RackRecoilDistance = 0,

  RackReloadTimeout = 0,

  RackSalvoChargeTime = 0,

  RackSalvoReloadTime = 0,

  RackSalvoSize = 1,

  RackSlavedToTurret = false,

  RateOfFire = 1,(

9 7 3 1 2 3 4 4 8 :

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